Monday 1 November 2010

The Phidget

Week 6, had the phidget and the code finalised, now to test it with the system. Disaster strikes, the ball remains totaly impervious to the damn accelerometer. We arent sure if its the phidget of the ball. Our testing is short lived as the phidget system for Steves machine and another groups fall over at the same time and Steve removes the phidget from our use before we can spend some time with it. I decided to go and look back over the dll and cpp files for the phidget to make sure they are fine while Alex looks at whether its the ball in his set up thats the problem. 

We then go back to looking at how the camera moves when the ball changes which wall its on. This is a little complicated trying to get a smooth movement and we look into creating an interim volume to make the transition smoother. I get to look over the design document areas that Josh and Andy have done so far and make sure i get their finished portions by week 7 to finalise it.

I get the last part of the control system from Steve, a touch sensor - this is either going to be a nightmare to code or pretty easy as unlike the accelerometer, it doesnt link directly to the computer. Ths sensor is Analog! I need to create the code for the interface kit which then uses the voltage signal from the sensor to work. This should be pretty interesting to work with. :)

The Alpha build with keyboard controls went smoothly and our game is starting to look pretty sweet.

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